Brighton, UK based game and UI artist, with over 20 years of experience on a wide range of projects.

Currently UI Artist at FuturLab, Brighton
2016-2018 Freelance/contractor:
Working on the UI/UX and logos, as well as interaction target videos for FuturLab's PSVR game Mini-Mech Mayhem.

2014-2016 Lead Artist and discipline lead at Preloaded
Lead artist on various projects including Happy Studio for McDonalds and R/GA, Superbugs for the Longitude Prize and AquaSnap for MyCognition.

2010-2014 Freelance UI and game artist
Interface, game graphics and motion graphic designs across projects for the BBC, Channel 4, Al Jazeera, FuturLab, Sony & Playniac.

2001-2010 Lead Designer at Littleloud
Art directing a team and creating interface and game graphics for Littleloud’s wide range of projects for Channel 4, BBC, and Paramount.


Velocity Ultra [Sony & FuturLab]
Interface design for FuturLab’s futuristic shoot-em-up Playstation Vita game.

International Racing Squirrels [Channel 4 & Playniac]
All game graphics, character and interface graphics for the Develop Showcase
winning financial management game.

Bow Street Runner [Channel 4 & Littleloud]
Art direction, interface, interaction design and 3D environment design for the Bafta Award winning adventure game.

Surge & Fuel [Sony & FuturLab]
Interface, game graphics and logos for FuturLab’s popular Playstation Mobile games.

The Curfew [Channel 4 & Littleloud]
Concept, Art direction, interface, and 3D environment design for the near-future adventure game.

Doctor Who: Dreamland [BBC & Littleloud]
Art direction and character 3D build for BBC 2’s Doctor Who animation.


Bafta and BIMA for Bow Street Runner.
BIMA for The Curfew's motion graphics.
IndieCade & Develop Showcase for International Racing Squirrels.

MA in Narrative Illustration and Editorial Design - Brighton University
BA HONS (First) in Illustration - University of the West of England
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